All environments created in Unreal Engine 5

I worked on a team of 3 to create this “Ghost Lagoon” environment, featuring a winterized lagoon encircled by an enormous dog skeleton. While I worked on many parts of the environment, my particular focus was on the aurora borealis effect and the lighting. I also operated the volume on set which included several sequences where the virtual lights needed to flare in sync with the physical lights during the take.

I operated for this environment in a team of 3 during filming. It was tricky because the environment was struggling to make framerate, but we managed to get it under control. Another challenge was that we needed to record the camera movement data with timecode, which was complicated, but we made it work.

For this project, I designed and operated this Garden of Eden environment featuring foliage and water. I also designed an effect of the clouds parting to reveal the sun, which we played on the wall.

I made this environment for a transmedia adaptation of The Little Match Seller, in which this feast appears to the match seller in a vision. I particularly focused on lighting and materials to create a room that felt warm and inviting to contrast the match seller’s cold and lonely reality.
